Tooterfish's Gaming Infused Blog

A masterpiece of flawless opinions, adored by the learned gamers of our time.
Nov 17 '12

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Nov 17 '12
tetoro:

Steam on Linux: More on the Beta
It was last November 6th that a beta version of Steam for Linux was released to the public, and on the 60,000 people who applied, just a few were selected. Since then, the beta welcomed more and more people, from anywhere in the world; as an example, on the 15th of November 500 invitations were sent.Steam is now specifically developed for Ubuntu 12.04, one of the many distribution based on the Linux kernel, but one the most famous. For the time being, Steam developers are focusing on the stability and the performance improvements of the program, but Ubuntu users can already play up to 26 game, like the great Team Fortress 2.You can follow the news about this version in the Steam community, and see the available games right here.

tetoro:

Steam on Linux: More on the Beta

It was last November 6th that a beta version of Steam for Linux was released to the public, and on the 60,000 people who applied, just a few were selected. Since then, the beta welcomed more and more people, from anywhere in the world; as an example, on the 15th of November 500 invitations were sent.

Steam is now specifically developed for Ubuntu 12.04, one of the many distribution based on the Linux kernel, but one the most famous. For the time being, Steam developers are focusing on the stability and the performance improvements of the program, but Ubuntu users can already play up to 26 game, like the great Team Fortress 2.

You can follow the news about this version in the Steam community, and see the available games right here.

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Nov 17 '12

ArmA Developers Denied Appeal

These two Bohemia developers, Ivan Buchta and Martin Pezlar, were both denied appeals recently by the Greek Government. The short story, if you didn’t already know, is that both men were allegedly researching Greek military operations, up close and personal, on the Greek island of Lemnos. They were detained and charged with espionage. As a result, the gaming community at large has protested the arrest, stating that the two are innocent without a doubt. To play devils advocate, how does anyone know exactly what is going on? 

I’m sorry for being blunt, but I have to look at the only angle that hasn’t been evaluated here. So far, none of the gaming media cables I’ve read are qualified on the subject of political and/or military espionage, and have been unobjectionable, highlighting a non-guilty undertone prematurely. Has anyone considered the possibility that espionage was a motive? If not, then ‘video game developer’ should be the go-to cover for all intelligence operatives worldwide. These two men are going to trial, and the Greek government rightfully has many questions that deserve answering. 

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Nov 1 '12

My Civ-5 Rage-Quit

I haven’t posted in a few days; a result of inhumane work schedules and, of course, Civ 5. Anyway, here’s a quick story of one of my most satisfying rage quits.

So my desperate American military had been chipping away at the Polynesian capitol city for what seemed like 100 turns. It was a constant struggle, a tug-of-war motion with an impossible number of casualties on both sides. I kept turning out new recruits, sending them to the front lines to be slaughtered some more, but eventually found myself slowly taking ground ahead and around the capitol of my greatest enemy.

His lush lands, littered with the resources I craved and that he stubbornly refused to trade. I could taste victory amidst the misting showers of blood and rain. The artillery thundered atop the mountains, barraging what was left of their will to fight. The capitol, down to a mere SLIVER of health, and victory destined for my civilization, reeked of reward and a sweet age of peace. Then, suddenly and out of nowhere, fucking Mongolia roles in with a unit of archers and captures the capitol, followed by his massive army. I have never quit so fast (and uninstalled everything) before in my life! Fuck you, Mongolia.

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Nov 1 '12
tetoro:

Sandy Impact in the Video Game Industry
Sandy storm was particularly violent when it came over New York city, and even more for New Jersey.
And it did a good damage to video games servers. Activision’s servers were affected, and Guitar Hero and Call of Duty: World at War multiplayers broke on all the systems. The servers of the following games are also down because of the flooding: Call of Duty: Modern Warfare 2 on PS3, and Call of Duty: Black Ops on PS3, PC and Wii.
Source: digital spy

tetoro:

Sandy Impact in the Video Game Industry

Sandy storm was particularly violent when it came over New York city, and even more for New Jersey.

And it did a good damage to video games servers. Activision’s servers were affected, and Guitar Hero and Call of Duty: World at War multiplayers broke on all the systems. The servers of the following games are also down because of the flooding: Call of Duty: Modern Warfare 2 on PS3, and Call of Duty: Black Ops on PS3, PC and Wii.

Source: digital spy

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Oct 28 '12

I’m Pleased to Say - TotalBiscuit is Not Happy With My Favorite Game

First and foremost, Planetside is my all time favorite game. This post (disclaimer) involves Planetside in some intimate detail that you may or may not be interested in. 

TotalBiscuit is someone I like to promote on frequent occasion. He is brutally subjective in his comments that closely reflect a seasoned gamer’s point of view on games. Much of what he says is blunt, and often articulated in a way that gamers with higher than average standards wish they could convey. It is this reason that I rarely find myself in disagreement with TB’s commentary, and this video is certainly one which I can stand by in bitter/sweet agreement, here’s why.

Rarely, and I mean rarely do I ever feel that sense of over-anticipation for a game anymore as I push 30 years old. I’ve seen it all, from 8 bit up. The failures, the surprises, the IP big-bangs of which launched hundred-million dollar franchises and marketproof consoles. In this time, I’ve earned a sixth sense, a sense which enables me to judge a game fairly based on its development and ambitions before being released. You know, the ability to decipher a well marketed piece of garbage from a lesser known gem that has the potential to change everything. This sense, more simply, is a summary of what has worked in the past, and what has failed. Based on this summary, anyone can theoretically anticipate a game’s overall success or failure. TB is also a Planetside fan, who I believe has this sixth sense. He has highlighted the red flags that have put the Planetside franchise in Jeopardy  and it leaves me wondering if the SOE crew, working on the game, have any idea how flammable these flags are. 

One such flag is the release date. It is awkward, as TB mentions. This is a F2P game from the get-go. SOE is horribly famous for being out of touch on these matters, probably because many of these executives are better suited for marketing DVD players than the more volatile gaming industry. In the game’s curent state, this alone may kill Planetside 2 off before it has a chance to suceed.

One other flag worth mentioning; the game has consistently patched out of the Planetside fan zone, and into the newly adopted ‘I-just-downloaded-the-beta’ crowd. The difference here is how both groups have experienced large scale FPS’s in the last decade. If you were to ask the typical gamer today what he or she would consider a reasonably well manufactured large scale FPS, they would undoubtedly mention the Battlefield franchise at some point. Few know of Planetside, or understand the concept that made it fun. 

Teamwork, that is what defines Planetside. There is no content worth exploring alone, really, in the original game. You are matched with armies, not singular foes. It is this reason alone that made Planetside a unique experience. If you weren’t in a squad, platoon, or outfit, you were “not playing the game correctly”. This was a general understanding, and it worked well. To this day, no game has come close to recreating that type of communal warfare among strangers on the internet. So it doesn’t surprise me that the many who have not experienced such a grand scale war game can’t help but relate better toward a Battlefield experience; one which rewards the player for both group and solo run-and-gun. This is something the SOE executives have picked up on, and set out to accommodate, all to the demise of what Planetside is at its core.

The world deserves a true successor to Planetside. However, It pains me to say that my sixth sense is convincing me, that if the game launches November 20th, all the world will get is another mediocre F2P FPS.

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Oct 26 '12

journeyofagamer:

In light of recent events today and yesterday which I covered a little bit in this post.

Doing some investigating of my own turns up that Lauren Wainwright has pretty much reviewed every big Square Enix game in the past couple of years and favourably at that. For someone who said on her twitter page and I quote

Just to clarify on SquareEnix: I’ve done consultancy work for them in the past. A lot of journalists do. I’ve never reviewed the products.”

Oh yeah? Those don’t look like consultancy work to me. Your bullshit and your cowardly tactics has caused someone with integrity to step down from doing something they loved, something that was each week pushing the boundaries of games journalism, was something fresh and something, intelligently and hilariously written. The several articles I’ve seen point to the contrary. It’s also a shame that she is trying to cover up the fact that she has worked for Square Enix on her Journalisted profile, which as you can now see has been removed contrary to the picture. Fuck people who take work for companies like Square Enix or any other advertisting company that make threats like that , on the basis that they will review the games favourably. We only have to look at the Jeff Gerstmann debacle a few years ago to see how fucking corrupt this industry is. That was the first time my eyes were really opened to this kind of thing. There are innumerable instances of corruption out there wether it be in publishing or the reviewers themselves, you just have to look.

This was never about gender, it was about corruption in the games journalism world. It’s sickening to see people attacking her because she is a female, that is wrong and I in no way condone it. Whether male or female corruption transcends gender. Robert Florence mentioned a guy called Dave Cook who originally entered the win a PS3 competition and won. He is giving it to charity but that is besides the point, he shouldn’t have entered into the competition in the first place. That goes into a whole other issue about the VGA’s which frankly I don’t have time for. It’s an embarrassing sham and so is the website Gametrailers.

I implore you, find these corrupt people and call them out on it. We’re never going to grow as gamers, as an industry if this continues to happen. Educate, don’t shy away from the serious issues. It’s pathetic that these people get away with this shit while good honest people have to suffer, like Robert Florence or way back when Jeff Gerstmann got fired because of conflicts with PR and companies that didn’t like he reviews because they were honest and not what THEY wanted to see. People with true talent suffer and the hacks somehow win.

Fuck everyone who had anything to do with that PS3 giveaway shite, fuck anyone who gives favourable reviews because they are friends with a person at a company, fuck anybody who takes bribes no matter how meagre or innocent looking, fuck the pr-journalist friendship with benefits bullshit, fuck anyone who sits there selling junk products to target audiences in the name of video games. Have some fucking backbone and rise above the dregs.

EDIT: This is her friend who lets her go along to the press events etc.

I plan to post my own take on the ethics of game journalism. Until then, I’m avidly listening to the opinions of fellow gaming-intellectuals. I highly encourage everyone to participate in capturing the integrity of your favorite review tanks for yourself; weigh their perspectives by what makes genuine sense and what instinctively feels diluted by greed and corporate appeal. Chances are good that if what they’re saying feels wrong, it is, and the behavior can be traced to earlier postings (more evident with freelance journalists in the industry). Also, +1 to this author for the Jeff Gerstmann reference.

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Oct 25 '12

Hawken Beta Key!

I’m giving away a Hawken beta key. Who wants it?

(Source: playhawken.com)

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Oct 23 '12
…people who personify and love corporations to the point where they can actually feel betrayed by them - well, roll over and take it. You’re in for a lifetime of abusive imaginary relationships.
— Blyth Jon, September 2011, PCGamer UK, p90

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Oct 23 '12

Meet Yves Guillemot (Ubisoft); He Thinks You’re a Pirate.

Maximum PC’s Gordon Mah Ung reports Yves Guillemot, CEO of Ubitsoft, is implicating that “95% of Games are pirated”. Going on to say that “only 5 to 7 percent of gamers bother to buy a game”, regardless of the fact that “PC game sales were up [230%]” while “console sales were down [28%]”. At first I fell into my gut instinct on this one; Guillemot is an asshole, Gordon is no liar and I’m never going to buy a Ubisoft game again. 

Ubisoft is becoming famous in the PC world for riddling deserving IP’s with distracting DRM, and being all around obnoxious with their console love-affair. However, after carefully digesting the MaxPC ousting of another once-patriot of forward thinking in video games and media, I had to take a step back. While Ubisoft’s business practices are far from ethical, in my opinion, Guillemot is a very intelligent person who rarely cowers from hard pounding interviews from skeptical outlets at the Kotaku level where, surprise-surprise, I found a more elaborated version of the MaxPC alligations

“We want to develop the PC market quite a lot and F2P is really the way to do it. The advantage of F2P is that we can get revenue from countries where we couldn’t previously - places where our products were played but not bought. Now with F2P we gain revenue, which helps brands last longer.”


“It’s a way to get closer to your customers, to make sure you have a revenue. On PC it’s only around five to seven per cent of the players who pay for F2P, but normally on PC it’s only about five to seven per cent who pay anyway, the rest is pirated. It’s around a 93-95 per cent piracy rate, so it ends up at about the same percentage. The revenue we get from the people who play is more long term, so we can continue to bring content.”

So, as you can see, Gordon may have been a bit hasty in his interpretation of Guillemot’s statement. Guillemot, a business strategist by all means, and carefully calculating guy, is guilty only of over-exaggerating an important point.

Guillemot favors absolute control, evident in his console bias and cut-yourself DRM for PC. It is a natural assumption that, with micro-transactions becoming a proven model for sustained revenue, Guillemot is going to gravitate to a F2P service for PC games. A service of which will fruitfully supply Ubisoft with ultimate control over the user experience in more ways than I care to discuss. Besides, nobody is reading this anyway. Here’s a picture of a cat.

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